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Tol Barad, Wintergrasp -- Interesting changes
Moderators: Administrator, Magicio, Marlone, Marlhold, Banchi, Chandara, Cassey, Docjowles, Sartania, ElJoser
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Magicio
Fri Apr 30 2010, 08:43AM
Magicio

Registered Member #3
Joined: Tue Apr 25 2006, 09:42PM
Location: Texas
Posts: 5363

I hate to ask, but would you explain again how the maximum and minimum caps work, or shall I say how you think they are going to work? I'm a bit confused. :x


The maximum cap will essentially work the same as it does in Wintergrasp. If there are hundreds of players in the queue for Tol Barad on both sides, the system is not going to overcrowd the zone and make it unplayable. It will create an even match with up to a certain number of players on each side.

The minimum cap is intended to prevent griefing from factions which are extremely underpopulated. For example, if it's 3 in the morning and the Alliance have a very low population on a realm, a single Alliance guild could decide to boycott Tol Barad. If there were no minimum cap with the 1:1 ratio queuing system, this could lead to a situation where Tol Barad ends up being a, say, 3 vs. 3 battle leaving many Horde players locked out. So if we set the minimum cap to 25, it means in this scenario that it would be 3 Alliance vs. 25 Horde. In other words, the underpopulated faction on an imbalanced realm can't fully dictate the battle size of Tol Barad all the way down to 0 participants on either side.




does this apply to wintergrasp too? I'm gonna miss pwning the alliance....


I just got word that we are planning on implementing this new balancing mechanism for Wintergrasp sometime shortly after the next Wrath of the Lich King minor content patch. So you'll get a chance to see it in action and provide us with feedback prior to the launch of Cataclysm!

Source: -link-


It is your attitude more than your aptitude that determines your altitude.
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Magicio
Mon May 03 2010, 07:21AM
Magicio

Registered Member #3
Joined: Tue Apr 25 2006, 09:42PM
Location: Texas
Posts: 5363
Ugh, why would you set up our daily hubs in a pvp zone even on pve servers? If we wanted to pvp while we did our dailies, we'd have rolled on pvp servers in the first place.


I have a slight correction on this. The current plan is to only forcibly flag players for PvP in the zone when a Tol Barad battle is in progress on a PvE realm. We still plan for Tol Barad to be a major daily quest hub when battles are not in progress and do not want this to force PvE players into PvP in order to quest there. I apologize for the confusion.

Original post: -link-


It is your attitude more than your aptitude that determines your altitude.
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